I began by getting a better track of the camera by trying to level it in Nuke before importing into Maya.
After importing to Maya, I checked for the scale of the camera and locators. The model was much larger than the scene, therefore I had to scale it down by .002.
Then I rendered the first playbast of the animation, so there can be a better idea of the location and sizing of the model.
After, I am currently trying to set up both the chrome and grey ball for lighting. So I added the geodome with the HDR and scaled it so that it was larger than the image plane for the camera.
Chrome ball and geodome is working, but needs to be tweaked!
Task List
4. Would make it Demo Reel Worthy
Slime
Slime FX Animation
Mostly Cleanup
Slime Texture
Have basic texture down
Need tweaking
1. Basic Texture is needed
Model (High Pressure!)
Texture on model
Can do basic shading on clothes
Maybe use previous texture map on face
Don’t really see the face, so don’t need as much detail
5. Need it for best integration
Lighting
Maya
Need gray ball
Correctly set up HDRI (geodome)
Houdini
Need gray ball
Set up HDRI (rs lightdome?)
Set up shadows here if possible
If not import animation as abc or fbx to get shadows in maya
5. Need it for comp
Render Layers needed
Model
Maya - Textured and rendered in maya
Slime
Textured and rendered in Houdini
Shadow
First try in Houdini
Back up in Maya
5.
Compositing in Nuke
Breaking into AOVS
Tweaking color management
things rendered in redshifts matches with the things rendered in arnold match along with the plate
Would like to have
Colorgrading plate to make it more interesting
Current task list
Get fbx or fbx of the animation and the import it into houdini to rerun the simulation
Nothing needs to be rebuilt, just run again so that is in the correct place
Get camera into the houdini scene
Needed for basic renders for integration and slap comp
For correct shadows
Lighting in maya (for prelim integration)
Gray ball
Lighting in Houdini
Gray ball
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