I rendered my first prelim test of the slime to make sure it looks correct rendered compared to just a flip book. My idea is to have the slime textures done in Houdini, render that out and then incorporate the lighting, integration, and the textures of the man in Maya with the same camera.
It did not render with the HDRI. This is a snapshot of the current render with the correct colorspace.
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I wanted the slime to have the same consistency as Flex Seal and here are some references that I found.
Here is another slap comp for visualization. It does not have the correct camera movement. lighting, or angle.
Then, I worked on the UVS of the model. I further serrated them by each section of the model that was closest to each other. For example, the pants, the shirt, the skin, etc.
I did a preliminary camera track and placed a card node to see if the card slips. There is minor slipping in the beginning, but I wanted to get some feedback before continuing.
Image of the 3D Space
The last thing I worked on was HDRI and getting that prepared for use.
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