Team Lightning
Phirada Kanjanangkulpunt: FX Artist
Thomas Green: Lighting / LookDev. Artist
Drew Daly: Compositor
This weeks update:
This week I had gotten feedback on the lightning and this was my task list I wanted to fix before the next session:
Getting the lightning into shot 1 for visualization
Fixing the noise of each strike
Getting variation on the branches
Attaching a light mesh
I got some great reference from our mentor:
Most Recent Render
This is the render that I had to show last week.
This was the first pass of lightning within the shot, fixing the noise, adding additional branches of each strike, and adding a mesh light.
The spread has been giving me some issues as it is.not as cleam and emphasized. I am currently looking for an alternative and leaning towards using an attribute transfer to make sure that it crawls through the car and it is not as randomized.
There were some changes with the set and lighting so I modified and tweaked the lightning to the most recent update:
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